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Metal gear solid twin snakes pc
Metal gear solid twin snakes pc










metal gear solid twin snakes pc

I though your problem is was only audio noises, something triggering all that problems. That's a serious problem Freeze 0 FPS mean you have a frame shutter. Can you please post your full GPU config? After I skip all the cutscenes that happen after the elevator ride the game freezes at 0 FPS. Can you please test XA2 backend too? It'd be really helpfulĮDIT2: Nvm it still happens even with Cubeb. Is there any reason you're using Cubeb? I thought XAudio2 is recommended on Windows?ĮDIT: Oh I see. It's completely random (happens when you skip cutscenes a lot too). If you mean that, its classic issue on metal gear and I don't know how I can help you maybe some developer can if you debug the issue

metal gear solid twin snakes pc

06:48:843 ConfigManager.cpp:77 N: Saving settings to D:/Emulatory/Dolphin/User/Config/Dolphin.iniĠ6:57:130 ConfigManager.cpp:77 N: Saving settings to D:/Emulatory/Dolphin/User/Config/Dolphin.iniĠ7:08:485 Core.cpp:895 N: Want determinismĠ7:09:151 Boot\Boot.cpp:405 N: Booting GC IPL: D:\Emulatory\Dolphin/Sys/GC/USA/IPL.binĠ7:09:282 Boot\Boot.cpp:420 N: Inserting disc: E:/GameCube Image/MGS Twin Snakes NTSC Disk1.gczĠ7:09:288 HW\MMIO.cpp:197 E: Trying to write 32 bits to an invalid MMIO (addr=0c003030, val=0245248a)Ġ7:09:729 HW\DSPHLE\UCodes\Zelda.cpp:435 N: Received a NOP command: 0Ġ7:10:944 PostProcessing.cpp:98 E: Post-processing shader not found: D:\Emulatory\Dolphin/Sys/Shaders/(off).glslġ0:36:502 FileUtil.cpp:286 E: Rename: MoveFile failed on D:/Emulatory/Dolphin/User/StateSaves/ -> D:/Emulatory/Dolphin/User/StateSaves/: Syst�m nem��e nal�zt uveden� soubor.ĭo you mean strange blue/purple color before Radio Call for example or before video cut scenes?












Metal gear solid twin snakes pc